Log

Small Site Update

2019-02-26Avery Lychee

I’ve updated the style of the site again - you will probably barely notice the difference, but it should make the whole thing much easier to read.

I’ve also added a landing page for my conlangs, rather than just linking directly to Dapiica and having links for Tlueqto scattered all over.

Additionally: I’ve added the licensing information to the bottom of every page (except the Doctor Who Guide), rather than just to the about page.

Resolution Retrospective, Game of the Month 1

2019-02-03Avery Lychee

Well, a month into the new year and I’ve already failed at my Resolution. I thought it would be easy. I thought I could do it no problems. But instead, I discovered something about myself: that I can’t even do that. I had trouble focusing on the tasks, and I had trouble finding the motivation to even begin them.

So, I am making a new resolution: make sure to seek out help as soon as possible. It’s clear from this that there’s something horrendously wrong with my brain. Despite mostly having free time, in the first 3 weeks of the year I only got 19.25 hours of work done. That’s basically one shift of work each week.

And yet I struggled to even do that much. So, I’m seeking out help, because it’s very clear I need it.

But secondly, I’m going to make another resolution, which is just for fun: every month, I’m going to semi-randomly choose a game from my library of games, and try and complete it. There’s a lot of games I own that I’ve played for a very short amount of time, then forgotten to go back to. So I’m going to try and fix that.

The “algorithm” I’m using to decide which game to play

  1. Generate a random letter between ‘A-Z’
  2. If that letter was the same as one from the last 3 months, or there are no games starting with that letter, generate another one.
  3. Look at my list of games that start with that letter
  4. Choose one, preferrably one I haven’t played before.

This month’s letter is ‘A’, so I’ve selected the game Alan Wake’s American Nightmare, which I bought several years ago and never even installed.

Resolute — Week 19.3

2019-01-20Avery Lychee

This week’s activities for my resolution.

Thing Hours this week Total this month Goal
Conlangs 3.75 6.25 0.5
Language Learning 0 0 0.5
Music Practice 0.5 0.5 0.5
Fiction Writing 0 0 0.5
Misc. work 4.5 12.5

1 and a half weeks left, and I’m halfway to my goal…

Resolute — Week 19.2

2019-01-13Avery Lychee

This week’s activities for my resolution.

Thing Hours this week Total this month Goal
Conlangs 0 2.5 0.5
Language Learning 0 0 0.5
Music Practice 0 0 0.5
Fiction Writing 0 0 0.5
Misc. work 7 8

I’m getting a little concerned… We’re halfway through the month and I’ve only met 1/4 of my goals. I’ve not been doing nothing (I’ve been working on the audio guide), but not really any of the things I was intending to spend my time on.

Some reflection

I think part of my problem is embarrassment. I’m currently living in a household where there’s someone around all the time, and I don’t want them to hear my mediocre accordion playing or my terrible attempts at pronouncing a language.

Resolute — Week 19.1

2019-01-06Avery Lychee

This week’s activities for my resolution.

Thing Hours this week Total this month Goal
Conlangs 2.5 2.5 0.5
Language Learning 0 0 0.5
Music Practice 0 0 0.5
Fiction Writing 0 0 0.5
Misc. work 1 1

I’m also keeping track of work I’ve done that isn’t part of my resolution.

New Years Resolutions

2019-01-01Avery Lychee

For several years now, I’ve believed that ✨ New Years Resolutions ✨ are often a waste of time. It’s too easy to create resolutions that are too difficult to actually achieve: they require long term habit changes, and have a failure point which is easy to use as an excuse to stop.

“I will exercise more” is a bad resolution because it’s too vague to actually do. “I will go to the gym 3 times a week” is a bad resolution because (unless you already do go to the gym that often) it requires a significant change to your habits, and as soon as you miss one gym session you can easily say to yourself “ah I already missed one… missing another won’t be that bad.”

So this year, I am making New Years Resolutions. But they have to fit these criteria:

  1. Something I’m already working towards. It can’t be something new.
  2. Flexible. Don’t give me an excuse to stop.
  3. Actionable. Nothing vague.

My resolution is “I want to spend more time working on things I want to work on.” This goal is something I’ve already been working towards, so that’s the first step done.

The second step is Flexibility: “more time” is too vague on its own, so I’m using Tetris Grand Master’s Cool rules1:

The number of hours I worked this month has to be at least ⅔ of the number of hours I worked last month. So if I worked for 10 hours last month, then I must work for at least 6 hours, 40 minutes this month.

This system is actually going to be calculated per category, so I need to be improving in all of the categories, rather than focusing on one to the detriment of everything else2.

This means that I should gradually improve, but if I have a super productive month, I’m not forced to have equally productive months forever.

The third step is to make it Actionable. Here’s the list of things I want to spend more time on, organised from “easiest” to “hardest”:

In order to kick this off, I need to make sure that in January I do at least 30 minutes of each of the categories. I’ll be using this log to keep track of my progress – at the end of each week, I’ll post an update that lets you know how much I’ve done so far this month.


  1. The actual rule in TGM is not the same, but it’s what inspired this. The original rule: “In each segment (100 levels), the player must be no more than 2 seconds slower than the previous segment”. The key inspiration was that I should encourage improvment, but give some leeway for circumstances and mistakes.

  2. I will be switching this back to “per everything” instead of “per category”, if this turns out to be unfeasable.

Tlueqto named

2018-12-31Avery Lychee

I finally named the unnamed conlang 3 – it’s called tɬɯ́qʈɤ (or Tlueqto in the romanisation I’m almost certainly going to regret soon).

Doctor Who audio guide

2018-12-23Avery Lychee

I’ve begun work on the Doctor Who audio dramas guide.

Mornington Nomic released

2018-09-26Avery Lychee

I decided to officially release Mornington Nomic.

First article release!

2018-09-13Avery Lychee

The first article is released!

It’s about making fantasy maps

Doctor Who Backend

2018-07-06Avery Lychee

I updated the Doctor who backend today - originally it was a simple, string format, which was easy to write, but not easy to edit.

I replaced it with yaml formatting, which only required a few lines of code for the actual backend change, but a bunch of fiddling to convert the old format into the new format.

Additionally, reconstructions are highlighted in a thistle colour, to make them more obvious.

About updated

2018-06-13Avery Lychee

Updated the about page - it now includes contact information, as well as a dedication to two of my friends who passed away.

Also information about licensing

New lang

2018-06-03Avery Lychee

Today I decided to mess around with a new language idea: tava. It has NO prefixes or suffixes, only circumfixes and infixes.

I also wrote the homepage and uploaded the site!

To Do for today

2018-06-01Avery Lychee

Still to do:

Done:

Big Update

2018-05-31Avery Lychee

This is the date of the site overhaul - after months of stagnation, I decided to finally getting around to reviving this site.

Why a log?

Unlike a blog, which has individual articles in a row, all of the log is on one big page. Maybe in the future I’ll have it split into multiple pages, but for now it should just load all at once.

If I want to write an article, it should be given it’s own page here, and made a prominent piece of work, rather than something to be blogged and then forgotten.

A log is easy to update with small things - I don’t expect people to be clinging to every single word, I expect people to come here to see if anything significant has changed since their last visit.